![]() On the one hand, an episodic period thriller sees Ryoma hunting for the culprit behind the assassination of his surrogate father under the moniker of Saito Hajime on the other, players are free to roam the city and interact with friendly shopkeepers, quirky, oddball characters, and even pets. Kyo, or 19th-century Kyoto, serves as a hub for all the action, with its semi-open-world environment turning the game into a segmented affair. Between the imperial loyalist uprisings, power struggles, and looming foreign powers that threaten Japan’s then-isolationist policy, the turbulent period sets the perfect stage to weave in some political intrigue and murder mystery fanfare. ![]() Instead of the bustling streets of Kamurocho, players are thrown back in time to the Bakumastsu era, a time spanning the 1860s in Japan that heralded the final years of the ruling Tokugawa shogunate. ![]() The narrative scope proves to be more grandiose. Sakamoto Ryoma may be the new samurai poster boy driving the story, but he is Kazuma Kiryu in all but name, sporting both facial and personality resemblances. Like a Dragon: Ishin! thrives in its natural habitat, which evidently carries its roots over from the Yakuza series, and this sense of familiarity is established right in the beginning. There are some elements, however, that hold the game back from reaching its full potential, owing to its inherently antiquated game mechanics.ĭon’t be mistaken: having one foot in the past isn’t necessarily a minus point here. It looks good, plays well enough, and delights with plenty of fun jaunts, proving its worth as a welcome homecoming for returning fans. I mean, I believe its mainly just an engine test more than anything, because if people still sing 0s praises, there's no reason why Ishin (only released a year prior) is suddenly too old and needs a remake as well.Īh well, Id begrudingly be happy if the completion list gets changes to be less of a grindy mess.Originally a Japanese-exclusive release, the updated version for PC and PlayStation 5 remains largely faithful to its PS3 counterpart. I still cant quite see why Ishin needed to be remade, especially at the small level it has. Im hoping they just mainly make new stuff. cautious over what those end up turning into should they ever try remaking either as well. ![]() If you look at their comments on Kenzan and Binary Domain, they again comment on the need to change things for the sake of it, and Id be rather. New characters? Cards in all combat now? Copy/paste mini games wholesale rather than come up with new stuff (Kiwami 1 basically just copy/pasted 0's content and changed little, meanwhile just a couple of years prior, 5, 0 and Ishin all actually added brand new content by the barrel full) and Kiwami 2 was pretty bad as well with Cabaret being almost entirely identical to 0 and the rehashed clan idea from 6 felt flat and played out already in Kiwami 2. They cant just re-release the games (like the remasters which were mainly untouched thankfully) but rather change stuff for changes sake. Id also argue that the changes are also a symptom of something RGGS has done for a few years now - the NEED to change stuff for these remakes. Several excellent characters are now cut/changed in favor of 0/6/7 characters which could have some real impact on parts of the game depending on how these performances hit (as well as other changes - music etc.) - also just look at the potential for Gaiden bringing back that damned Hostess Club shite from 0, Id be rather concerned they'll just copy/paste it yet again rather than actually do what they used to do - add new content and actually iterate on older content. Its actually pretty damn annoying, I always felt that the Western fanbase badly overrate 0 and now sadly the devs have latched onto this shit. You only need to look at what's being added to this from 0 especially to see that they are starting to lean into the most popular games more and more. Your other point - yeah that's more likely. Id suggest we wait and see what Gaiden, or better yet, 8 does to see where the team are going, but I dont see cause for concern yet considering that several series veterans remain. ![]() Click to shrink.This game's been in dev for over a year, so I dont think you can absolve the old guard (who were still there when this was greenlit) of involvement. ![]()
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